Apr 04, 2007, 10:37 PM // 22:37
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#101
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Can't wait to try out these new changes!
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Apr 04, 2007, 10:38 PM // 22:38
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#102
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Frost Gate Guardian
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The full quote from Gaile is ambiguous.
Quote:
Originally Posted by Gaile Gray
Spirits still provide half Energy, and with Soul Reaping's Energy gain limited, a player death will now provide more net Energy, which we believe will help Soul Reaping get closer to its intended function..
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The clause "a player death will provide more net energy," imho, seems, in the context of the sentence to state "a player death in the 5 seconds will provide more net energy than a spirit death."
I didnt get the reading "we will modify soul reaping to increase energy gained from player deaths and create a three-tieres stucture where spirits give you half energy, allies and minions give you regular energy and players give you bonus" out of the sentence.
And, if that is indeed the change: isnt a random swing of 10 or more energy over the next 5 seconds depending on whether the game engine triggers the soul reaping on the teammate who died or the Nature' renewal spirit you killed... isnt that also kind of a garbage?
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Apr 04, 2007, 10:43 PM // 22:43
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#103
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Quote:
Originally Posted by Gaile Gray
Following our continued observation of the Guild Wars ladder and tournament play, we intend our April skill balance updates to resolve current game issues and increase the unusefulness of some halfway-powerful skills...as well as begin adjusting some skills to make them less viable in competitive play.
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Fixed a few major errors there.
Please. What skill buff/nerf was good for PvE?
I can't see any.
And how the heck do you buff/nerf PvE based on ladder and tournament play?
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Apr 04, 2007, 10:44 PM // 22:44
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#104
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Banned
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The avatar changes are great. Did you *EVER* see anybody use one of those buffed Avatars in high rated PvP? I sure as heck didn't.
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Apr 04, 2007, 10:45 PM // 22:45
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#105
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by Nekretaal
The full quote from Gaile is ambiguous.
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exactly my point. as you said, its open to different interpretation. and so far, almost everyone here has had some different interpretations. until we get a clarification, anyones guess is as good as anyone elses. it could be a stead stream of energy, come im big lumps, or just be doubled from living things. we dont know yet. saying either "the change sucks!" or "the change rocks!" is short sited.
and thats all i was trying to point out.
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Apr 04, 2007, 10:48 PM // 22:48
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#106
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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Hmm. Changes to para and sin don't really change anything outside of recall. The nerf to diversion may not have been necessary, but 2sec more recharge (1 sec under MoR) doesn't do really anything. Auspicious looks kind of good on a mesmer, certainly not worth it on a monk. I mean, how would that work?
Auspicious>aegis? 3+sec/20 nrg to do, and it gains you 30. Hmm. How often do monks have that kind of energy in the first place? Needs testing. But whatevs, Avatar of Grenth is bringing Enchant removal back.
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Apr 04, 2007, 10:50 PM // 22:50
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#107
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Academy Page
Join Date: May 2006
Location: Washington
Guild: Archons of the Condemned
Profession: W/Me
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Quote:
Originally Posted by Gaile Gray
[*]"Shields Up!": decreased duration to 5..11 seconds, and reduced armor bonus to +24.
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That's a little harsh. 11 seconds at 16? For 10 energy? Might as well delete the skill all together. Lower it to 5 or make it adrenaline. It'll get shelved for that stiff a hit. The soul reaping hit should be PVP only too. PVE is a different monster.
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Apr 04, 2007, 10:53 PM // 22:53
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#108
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by gasmaskman
Wow, I just noticed. 90 seconds of frickin' panic when you have Avatar of Balthazar. 90 seconds out of 150 (152) will be filled with a 33% speed boost and +40 armor. Are you insane?
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So... they're like rampage as one thumpers with an armor boost you don't care about because you're too busy hitting the casters anyway. Minus the IAS.
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Apr 04, 2007, 10:55 PM // 22:55
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#109
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Frost Gate Guardian
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Well hurray for you Anet, another load of garbage to make sure that paragons are even less attractive in PvE. Like they really needed that.
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Apr 04, 2007, 10:55 PM // 22:55
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#110
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Krytan Explorer
Join Date: Oct 2006
Location: Ottawa, Canada
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Quote:
Originally Posted by Draxanoth
That's a little harsh. 11 seconds at 16? For 10 energy? Might as well delete the skill all together. Lower it to 5 or make it adrenaline. It'll get shelved for that stiff a hit. The soul reaping hit should be PVP only too. PVE is a different monster.
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Unremovable, and uninteruptable prot = not good for the game, this skill was imba and is going to be nerfed, cry less.
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Apr 04, 2007, 11:00 PM // 23:00
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#111
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Quote:
Originally Posted by zwei2stein
Mesmer:
* Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost."
- nerfs ... again? this is no funny anymore. plus, auspicipius change is gonna be regreted, its bascially two free spells regargless of cost, even with 0 inspiration its GoLE back and still kicking -
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How is this a nerf? I see it more as a really good buff to the skill.
Quote:
Originally Posted by Guild Wars Wiki
Auspicious Incantation: For 20 seconds, the next spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110...182% of that spell's energy cost. When you gain Energy in this way, the recharge time for Auspicious Incantation is reset to 25 seconds plus an additional number of seconds equal to the Energy cost of the Spell.
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As Gaile wrote it, it no longer adds the spell's cost to the recharge and gives more energy. So where is the nerf??
About the nerfs to the other mesmer skills... it's about time imo (especially Diversion).
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Apr 04, 2007, 11:02 PM // 23:02
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#112
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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Guys.....this is a TEST weekend. Though I didn't find this update appealing at all, there just have to be enough complaints about a certain skill or mechanic (SR) for it not to be changed or reworked. They will actively be changing the skills around the whole week and not just keep them like last testing events so there's a chance for more changes. People always jump to assumptions and don't read the whole post...
Last edited by Dragonious; Apr 04, 2007 at 11:16 PM // 23:16..
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Apr 04, 2007, 11:04 PM // 23:04
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#113
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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Spirit's Strength buff FTW!
Hooray for "gimmicky" AB builds!
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Apr 04, 2007, 11:05 PM // 23:05
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#114
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Now that the devs are actually going to fix Soul Reaping itself, can we have jagged bones back at 5s recharge?
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Apr 04, 2007, 11:09 PM // 23:09
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#115
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Wilds Pathfinder
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Quote:
Originally Posted by Draxanoth
That's a little harsh. 11 seconds at 16? For 10 energy? Might as well delete the skill all together. Lower it to 5 or make it adrenaline. It'll get shelved for that stiff a hit. The soul reaping hit should be PVP only too. PVE is a different monster.
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Harsh?
It is a NON elite skill, that stops the 2 professions [Para and Ranger] - not just a skill or two but the main weapon skill line. Not to mention, you can't remove it. Can't interupt. It is party wide and the range is the entire aggro bubble.
Remember, it is not an elite. 2 of these can stop any spear or bow based builds.
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Apr 04, 2007, 11:10 PM // 23:10
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#116
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Is it possible that Soul Reaping will only give energy every 5 seconds from minion and/or spirit sources only meaning that it will still function normally when players die?
I feel this would be fair enough, what do you ppl think?
EDIT: When I saw "Skill Balancing", being an ele at heart, I went straight to the elementalist section. And man was I happy to see that my ele totally dodged the nerf bat this round!
Last edited by prism2525; Apr 04, 2007 at 11:13 PM // 23:13..
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Apr 04, 2007, 11:13 PM // 23:13
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#117
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Krytan Explorer
Join Date: Dec 2005
Profession: N/
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Quote:
Originally Posted by savage vapor 33
Dervishes on roids and GHB for about 90 seconds, then suicidal and depressed for 30, well done.
Wheres the nerf to BoA sins?
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For the love of...
Ok, before this thread gets derailed by thirty people all saying the same thing because they apparently didn't read the previous people saying the same complaint. Here's your answer.
# of skills that cause blind: 20 across six Professions
# of skills that block attacks: 39 across nine Professions
Hell even... # of skills that cause KD: 57 skills across nine Professions
as well as the Pacifism-like skills.
There you go. Any one of those skills will kill an assassin's chain, and many of them are spam-able.
On behalf of all assassins everywhere... I apologize that we are doing what we were created to do.
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Apr 04, 2007, 11:18 PM // 23:18
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#118
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Furnace Stoker
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Soul reaping took the bat pretty hard..
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Apr 04, 2007, 11:19 PM // 23:19
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#119
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Reducing the duration and armor buff of Shields Up but keeping it at 10nrg? Doubt I'll ever have a warrior primary use it with those stats.
I don't fully agree with the Anthem of Flames nerf either. Party members only means your pets don't trigger it. That's kinda lame.
Everything else is great. Crip Slash in particular, I like.
Funny how a couple of the Animate skills droped in energy cost.
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Apr 04, 2007, 11:21 PM // 23:21
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#120
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Mesmers are weak in PvE for the most part and a single buff to Signet of Clumsiness will not make a difference in this.
Also, I'm still waiting to see anything on a fix for [skill]Keen Arrow[/skill]. This skill still only provides bonus damage on critical hits. When this skill does not crit, there is no additional damage at all.
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